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Death March Club (デスマーチクラブ Desu Māchi Kurabu) is an upcoming puzzle action adventure video game developed by Too Kyo Games and Grounding and published by Izanagi Games. The game will be co-directed by Kotaro Uchikoshi, Kazutaka Kodaka, and Takumi Nakazawa.

The game is scheduled to release in 2020 and will be available worldwide through Steam for Windows PC.

GalleryEdit

Death March Club Image Gallery Navigation

CharactersEdit

Reycho Render
Vanilla Render
Reycho Vanilla

ScenarioEdit

In an average Tokyo elementary school exists a class full of drop-outs. One summer, this class was on a school field trip when the bus was caught in a rockslide. When the students awoke, they found themselves trapped in an abandoned amusement park ruin under the sea, where a clown forces them to play a game in which they have to kill each other. As these 12 children try to survive, mysterious and uncanny powers begin to awaken within each of them, and an emergency situation has begun in the outside world above the water.

GameplayEdit

Death March Club is an puzzle action adventure game with sidescrolling sections set in the 1990s. The game will be fully 3D animated and be fully voiced, and is estimated to take around 20 hours to clear[1]. The story is split into two main modes; action sections where the player solves puzzles, and adventure sections where the player experiences the main story[2].

The player controls Reycho, a silent protagonist and elementary school student, and the rest of the cast is made up his classmates. Each of the twelve students have their own powers and abilities, which will be used to solve the puzzles and riddles. Some of these abilities are non-action based such as the ability to throw things, whereas other abilities are more powerful such as the ability to electricity. Although the player can only control the Reycho, the other characters follow behind you and their abilities can be tagged in using a button trigger[1].

DevelopmentEdit

The concept for the game came while Kodaka and Uchikoshi were on a trip to Kyoto that felt like a long death march, and Kodaka had joked about a killing game with a death march premise. Although Kodaka was joking, Uchikoshi was very interested in going through with creating it. Kodaka had initially decided that he had enough of writing death games, but Uchikoshi convinced Kodaka to do one final death game with him, the "last death game either of us will create", and Kodaka agreed[1]. Using a cast entirely of elementery schoolers was inspired by movies like It and The Goonies, which have children in the starring roles but that aren't childrens' movies. The game is set in the 1990s in order to evoke nostalgia in adult players[1].

Character designer Take was chosen because Kodaka and Uchikoshi thought it would be funny to chose someone whose art style was at odds with the darkness of Uchikoshi's scenario, and Kodaka had been a long-time admirer of Take's work[1]. While designing the characters, Take wanted to evoke feelings of "I wish this kid had been in my class!", and wanted to do the characters justice since they are children from the same time period as his own childhood.[2]

The Too Kyo Games team worked on the premise, scenario and character design, while the team at Grounding handled the programming, action and graphic design[1].

External LinksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Famitsu: Interview: Death March Club (translated by @Jinjojess) (October 4th, 2018)
  2. 2.0 2.1 Famitsu: Article: Death March Club (translated by @Jinjojess) (October 4th, 2018)